The Vine FX team worked closely with Producers Johnny Capps and Julian Murphy on shots ranging from fully CG creatures and environments to battle scenes, matte paintings and fx.
The second series looks and feels cinematic with fully 3D environments extending the scale of the scenes, immersing the viewer in the drama and enriching their experience of the mythological city.
Atlantis is alive with CG creatures in Episodes 1 and 2 with a flying dragon-like Harpie, modeled in Zbrush and rigged using in-house character pipeline, and the Cyclops with its complex skin textures created using Mari and Zbrush, hair generated in Yeti, and all rendered in Arnold with Vine FX custom shaders.
CG Environments include a network of city streets, a kit of Atlantian houses, Royal palaces, Temples, Courtyard and an amphitheatre.
Production Company
Urban Myth Films |
Executive Producers
Julian Murphy
Johnny Capps
Howard Overman |
Producer
Gareth Williams |
Vine FX |
Visual Effects Supervisor
Michael Illingworth |
CG Supervisor
Ivor Middleton |
Visual Effects Producer
Clare Norman |
Visual Effects Line Producer
Martin Lake |
Visual Effects Coordinator
Annabel Wright |
Lead Character Artist
Lon Krung |
Lead CG Artists
Matt McKinney
Thomas Mueller
Robin Huffer |
Lead Animator
Virgil Manning
|
Lead Creature TD
Sally Goldberg |
Animators
Steve Brown
Rachel Ward |
CG Artist
Tim Potter |
Lighters
Alex Betancourt
Mark Stepanek |
Lead Matchmove Artist
Joseph Arnold |
Matchmove Artist
Richard Worsley |
Jnr FX and Matchmove Artist
Owyn Abrams |
Concept Artist & Environment TD
Dante Harbridge Robinson
|
Digital Matte Painters
James Furlong
Doug Winder |
Pipeline TD & Compositor
David Emeny |
Lead Compositors
Kia Coates
Sandro Henriques
Peter Blackburn |
Compositors
Antony Allen
Jaume Arteman
Gert Van Dermeersch
Richard Fox
Dylan Owen
Alexandra Papavramides
Antonio Rodriguez-diaz
Philip Smith
Karen Wand
Tom Whittington |