Atlantis Season 1 & 2

Vine FX brought to life a world of legendary heroes and mythical creatures with the magic of visual effects. Atlantis was shot on location in Morocco and at a studio space near Chepstow in Wales. Vine FX was awarded the task of supplying around 1100 shots across 13 episodes including a fantastical array of CG creatures, Atlantian environments and FX simulations.

Vine FX brought to life a world of legendary heroes and mythical creatures with the magic of visual effects. Atlantis was shot on location in Morocco and at a studio space near Chepstow in Wales. Vine FX was awarded the task of supplying around 1100 shots across 13 episodes including a fantastical array of CG creatures, Atlantian environments and FX simulations.

The Creatures and Craft In Atlantis Season 1 and 2

The Vine FX team worked closely with Producers Johnny Capps and Julian Murphy (Merlin and Sugar Rush) on shots ranging from fully CG creatures to whole digital environments.

The numerous creature builds included a two headed lizard, a Minotaur, Satyrs, the Furies, a Harpie, the Campe, Medusa, Kynikos a large wolf creature and sword fighting skeletons.

The environments included the Throne room, a Temple Courtyard, The Temple of Posiedon, the Temple of Dionysus, a CG submarine in a fully immersive underwater environment and a multitude of views of Atlantis.

Vine FX sculpted, modeled and animated nine mythical creatures using industry-leading tools like 3d coat, XSI, Maya and ZBrush for perfecting muscles and deformations. In-house rigging systems were developed to cope with the challenges of the complex skeletal structures of the quadrupedal two-headed lizard, bipedal Minotaur, Satyrs and the winged Harpie.

To produce intricate facial expressions for the Satyrs and Campe characters, Vine FX looked to Dimensional Imaging 4d, to deliver motion captured pointcache animation data. The actor, wearing the facial prosthetic, gave a fully nuanced performance which was selected by the editorial department. The data captured from that performance was applied to the CG model. Ten24 provided a high res 3D scan of the actor in prosthetic makeup, using the 30 camera photogrammetry rig which was stitched onto a 3D mesh topology.

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